Creativity shouldn't start when technology begins

ABOUT THE DEVELOPER: HOW IT ALL STARTED?

I'm Michael, the creator of Skeletal Tech.

My background spans concept art, 3D design, software development, electronics, and interactive technology. My journey began with imagining characters and environments, evolved into bringing those ideas to life through 3D and software, and ultimately led to developing technology that connects the digital and physical worlds.

Through Skeletal Tech, I'm focused on creating tools that help artists, developers, builders, and creators turn ambitious ideas into interactive experiences.

From imagination, to interaction, to reality.

Creative Work Note: The concept art, 3D artwork, Reign of Druke game, and animations shown here were created more than 10 years ago. AI was not used in their creation. AI-assisted imagery is limited to the final card designs for the Druke Tournament mobile game, which reference my original character artwork, and select Skelogic Bridge prototype renders.

INSPIRING THE DEVELOPER: CONCEPT AND STORYTELLING



UNDERSTANDING THE VISION: 3D AND STORYTELLING




FROM VISION TO INTERACTION: SOFTWARE DEVELOPMENT & INTERACTION



FROM IMAGINATION TO REALITY: BUILDING THE TOOLS